![]() ![]() Watch Dogs 2 is the most recent game I played using that one. Zloth: I'm pretty good with the ones where you're lining up pipes/wires to make the water/electricity go to the right place. Abilities are special passive or active tactics that players can learn by becoming increasingly more skilled in any given Talent. I really did like the Skyrim lockpicking game, it felt the most authentic. AI Hacking belongs to the Hacking talent and is available to Engineer and Quarian Machinist Classes. All it involved was getting a little "bitstream" to a target inside a little maze with red walled objects stunning and slowing down your progress. McStabStab: I wouldn't say I'm good or bad at it, but as soon as I saw this question the sound effects and music from the PREY lockpicking game popped into my head. ![]() (By comparison, I hated the trial-and-error required in Skyrim, though that got easy too as you progressed.) I don't think any of them ever made me think the skill would translate to real life, however. I also really liked the lockpick minigame in Oblivion with the tumblers. ![]() Way better than ME1's Frogger-like minigame. ![]() Krud: I got pretty good at the "find the match block of gibberish text before the time runs out" hacking method in Mass Effect 2. ![]()
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